About Playing For Keeps
The shining metropolis of Seventh City is the birthplace of super powers. The First Wave heroes are jerks, but they have the best gifts: flight, super strength, telepathy, genius, fire. The Third Wavers are stuck with the leftovers: the ability to instantly make someone sober, the power to smell the past, the grace to carry a tray and never drop its contents, the power to produce high-powered excrement blasts, absolute control… over elevators.
Bar owner Keepsie Branson is a Third Waver with a power that prevents anything in her possession from being stolen. Keepsie and her friends just aren’t powerful enough to make a difference… at least that’s what they’ve always been told. But when the villain Doodad slips Keepsie a mysterious metal sphere, the Third Wavers become caught in the middle of a battle between the egotistical heroes and the manipulative villains.
As Seventh City begins to melt down, it’s hard to tell the good guys from the bad, and even harder to tell who may become the true heroes.
“Playing For Keeps is hip, intelligent and loads of fun.”
--Ken McConnell, author of Starstrikers
About Mur Lafferty
Mur Lafferty is an American podcaster and writer based in Durham, North Carolina. She attended the University of North Carolina at Chapel Hill and graduated with a degree in English. She was, until July, 2007, the host and co-editor of Pseudopod. She is also the host and creator of the podcasts Geek Fu Action Grip and I Should be Writing. Visit Mur online at her official site.
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